This page lists software companies that build and run systems for other businesses, with market and city pages underneath for buyers who need a team in one place. Commissioning custom software is one of the larger bets a business makes, and unlike advertising it is hard to unwind: the code becomes part of how the company operates, and whoever wrote it holds knowledge that is expensive to replace. What follows is the part nobody sends you a proposal for. How to specify the job, which contract terms decide your position two years from now, and how a buyer who does not write code can still judge technical capability.
What software companies actually sell
The label covers at least four distinct businesses, and their cost structures have nothing in common.
- Custom software development. Building something that does not exist yet, usually with discovery, design, engineering and quality assurance under one roof.
- Systems integration. Connecting tools you already run, migrating data between them, and automating what people currently retype by hand.
- Staff augmentation. Engineers who join your team, follow your process and report to your lead. You supply the management, the vendor supplies the people.
- Maintenance and modernisation. Taking over an existing codebase, stabilising it, and paying down the shortcuts that accumulated while it was written.
The fourth is the hardest to buy and the most commonly needed. Plenty of software companies will happily start something green field, whereas far fewer will take responsibility for a system they did not write. If your real problem is an ageing internal tool, say so early rather than describing a rebuild, because the honest answers you get will thin the shortlist fast. Where the job centres on a mobile product or a public website, the specialists on the mobile app companies and web development companies pages are usually a better match than a general contractor.
Engagement models and who carries the risk
| Model | Fits | Risk sits with |
|---|---|---|
| Fixed price, fixed scope | Well understood work with stable requirements and a clear finish line | The vendor, who prices that risk in and resists every change request |
| Time and materials | Products that will change as you learn from users | You, unless the contract adds a budget ceiling and a regular review point |
| Dedicated team | Ongoing development where the roadmap outlives any single project | Shared, provided you keep the right to reject and replace individuals |
| Outcome based | Rare, and only where a measurable operational result can be isolated | The vendor, who will demand tight control of scope and of your process |
Fixed price feels safe to a buyer and quietly works against them. Every ambiguity in the specification gets resolved in whichever direction is cheapest to deliver, and anything you failed to imagine at signing becomes a paid change. It suits a bounded, well specified piece of work such as a defined integration. Most software projects that break new ground do not qualify, however confidently the specification was written. For anything exploratory, a capped time and materials arrangement with a monthly checkpoint gives you more control, because you can stop.
Pay for discovery before you pay for a build
A serious software company will decline to quote a large build from a page of requirements, and will offer a short paid discovery instead. That is a good sign, not a sales tactic. Discovery should produce artefacts you own and could hand to anyone: a written problem statement, user journeys, a domain model, an integration inventory covering every system that must be talked to, a technical approach with the trade offs explained, a phased plan, and a range rather than a single figure.
The test of a discovery is portability. If the output is useful only to the team that wrote it, you bought a sales document. If a second firm could quote from it, you bought an asset, and you now have the option of putting the build out to competitive bid.
Contract terms that outlive the hourly rate
- Assignment of rights. Everything created for you transfers on payment, in writing. Ask specifically about anything the vendor reuses across clients, and get a licence for it that survives the relationship.
- Repository access from day one. The version control organisation is yours and the team commits into it. Receiving a zip archive at the end is not a handover.
- Infrastructure in your accounts. Cloud, domains, certificates and app store listings under your billing, with the vendor holding access rather than ownership.
- Documented environments. A written instruction for building and deploying the system, validated by someone who did not write it.
- Warranty period. An agreed window after delivery in which defects are fixed without further charge, with a definition of defect both sides accept.
- Data handling and subprocessors. Where your data is stored and processed, who else touches it, and what happens to copies when you part ways. This matters more when personal or payment data is involved.
- Exit assistance. A defined number of handover hours at an agreed rate, written in while goodwill is high.
The exit clause is the one buyers consider pessimistic and later wish they had. Every engagement ends, and the only question is whether it ends tidily.
Judging a software development team without reading the code
You do not need to evaluate architecture yourself. You need to observe how the team reasons and how it behaves under scrutiny.
- Ask them to explain a past project failure and what changed in their process afterwards. Firms with no failures either have no history or no candour.
- Ask how they test, and what is automated. Then ask what they do when a release breaks production, and listen for a rehearsed procedure rather than heroics.
- Ask why they would choose a given technology for your case, and whether it is what they always use. Every shop has a default stack, which is fine when they can say so.
- Request a walkthrough of live work with the engineer who built it, not a slide about it.
- Ask what they would need from you weekly. A team that expects no involvement is planning to build in a vacuum, and you will meet the result at the end.
- If the work is sensitive or large, pay a third party for a short technical review of the vendor's existing code before you commit.
Watch for a quote that arrives within a day of a vague brief. Fast quotes on thin information come from a template, and a template has no idea what your integrations will cost.
Budget and timeline without self deception
Overruns on software projects come from the same three places, none of them writing features. Integration with systems the vendor cannot control takes longer than anyone estimates, because the other side has its own limits, outages and release calendar. Data migration from a live system is always messier than the sample suggested, because real records contain years of manual corrections. Approvals inside your own organisation stall delivery quietly, since a team waiting on a decision still bills.
Protect the budget by phasing. Fund discovery, then a first working slice that real users touch, then expansion. Keep a contingency you do not mention in negotiation, and treat any proposal whose timeline has no slack as a forecast made to win the deal. Ask directly what the estimate excludes, since the exclusions describe the project better than the inclusions do.
Where builds go wrong after the contract is signed
- No single decision maker on the client side, so the team receives conflicting instructions and builds the average of them.
- The demanding integration left until last, which turns the final month into a renegotiation.
- Acceptance criteria written loosely, so delivery becomes an argument about intent.
- Knowledge concentrated in one engineer on the vendor side, with your team never present in code review.
- Launch treated as the end, with no budget reserved for the fixes that only appear under real usage.
Projects that involve machine learning deserve one additional caution: capability there is uneven and claims are cheap, so ask what the firm has actually shipped and what it measured afterwards. The AI agencies listing exists for teams whose main work is that discipline rather than an added line on a service page.
Where your software team sits
Distributed delivery is standard now, and the deciding factors are overlap and management, not distance. Enough shared working hours for a daily conversation matters more than the time zone on paper. Written communication quality matters more than accent or fluency in a call. Legal jurisdiction matters if enforcement ever becomes relevant, and the practical answer for smaller contracts is to structure payments in stages rather than to rely on courts. Compare suppliers market by market through the pages below, for example software companies in London or development teams in Berlin, and when you are ready to describe the project once and hear back from several, submit your requirements through Edvido.
Browse software companies by location and compare verified agencies in each market.
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Related categories
mobile app companies · web development companies · AI agencies
Frequently Asked Questions
Build custom or buy an existing product?
Buy wherever your process is ordinary, and build only where the process is the advantage you compete on. The recurring subscription for a mature product is almost always cheaper than building and maintaining an equivalent, and maintenance is the cost buyers forget when they compare the two.
What does maintenance actually cost each year?
Nobody can quote it honestly for a system that does not exist yet, but plan for a meaningful annual share of the original build simply to keep the thing running: dependency and platform updates, security patches, and small fixes. A proposal that omits ongoing cost entirely is quoting half the project.
Freelancer, in house hire, or a software company?
A freelancer is the cheapest route for a small, self contained piece of work, and the riskiest place to put anything the business depends on, since one illness stops everything. An in house engineer makes sense when the work never ends and you can manage it. Software companies earn their margin by supplying a whole team at once, with design, testing and project management already attached, which is what a first build usually needs and what a single hire cannot provide.
Can we start with a prototype?
Yes, and you should, provided everyone agrees on what it is. A throwaway prototype answers a question and gets deleted. A first release is production code that will be extended. Trouble starts when the client believes the second and the vendor built the first.
Who owns the code if we stop paying mid project?
Typically rights transfer on payment, so unpaid work stays with the vendor. Staged payments tied to accepted milestones keep this from becoming existential, because at worst you lose the current stage rather than the whole engagement.
How involved does my team need to be?
More than you expect. Somebody on your side has to answer domain questions quickly, test what is delivered, and decide when opinions conflict. Budget real hours for that person, because their absence is a common cause of delay and it is never in the vendor's report.
Should we take the cheapest qualified bid?
Compare bids on what they include before comparing price, since a low figure usually reflects a narrower reading of scope rather than a better rate. Rebuilding poor work costs more than the gap between the offers, and it costs the calendar time as well.




























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